void edgeHighLight_vp(float4 position : POSITION,
					  float3 normal	  : NORMAL,
						  
					  out float4 oPosition : POSITION,
					  uniform float4x4 worldViewProj)
{
	oPosition = float4(position.xyz + normal * 0.6f, 1);
	//oPosition = float4(position.x, position.yzw);
	oPosition = mul(worldViewProj, oPosition);
}